Btcmob NPC Bone Visibility
Control BtcMob NPC bone visibility with criteria
The BtcMob NPC Bone Visibility entry shows or hides individual bones of the NPC's model depending on criteria, per player. ## How could this be used? To reveal a piece of armour only once a quest is completed, or to hide a bone that is used as a placeholder in the model.
Campos
| Campo | Tipo | Predeterminado | Descripción | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bones | List<BtcMobNpcBoneVisibilityCriteria> | empty | Bones and their visibility criteria. All criteria must match (AND) for bone to be visible. Empty criteria = always visible.
|
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
boneName | String | — | The bone name to control |
criteria | List<Criteria> | empty | All criteria must match for bone to be visible. Empty = always visible. |
Campos comunes de TypeWriter (priorityOverride)
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
priorityOverride | Optional<Int> | — | — |