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On Exit Protection Region

When a player exits a protection region

Fields

FieldTypeDefaultDescription
regionRef<RegionDefinitionEntry>—If left blank, the entry will trigger for all regions
Common TypeWriter fields (triggers)
FieldTypeDefaultDescription
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Leave region empty to react to every region. The event fires when a player moves to another block or teleports out of the region. Players who disconnect inside a region do not fire it.