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On Dungeon Mob Death

When a dungeon mob dies

Fires for each player picked by the mob's Death recipients each time a mob made by a 'Dungeon Mob Spawn' entry dies in a run. The 'On death' triggers of the mob entry run for the same players; this event is for what must react to any mob (or to one entry's mobs) without being listed in the mob entry.

Fields

FieldTypeDefaultDescription
dungeonInstanceRef<DungeonInstanceEntry>—Only runs of this dungeon instance trigger the event. Empty = every dungeon.
mobRef<DungeonMobSpawnEntry>—Only the mobs made by this Dungeon Mob Spawn entry trigger the event. Empty = every dungeon mob.
Common TypeWriter fields (triggers)
FieldTypeDefaultDescription
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Fires each time a mob made by a Dungeon Mob Spawn dies, for the players chosen by that entry's deathRecipients (default: the killer, or the members of the run when there is no player killer). Filter by dungeonInstance and mob. Only the mobs the entry made count: pieces of a split slime, vexes of an evoker, babies and reinforcements raise no event, so a split slime is one event. This is the reliable way to know a room is cleared; do not rely on Dungeon Mobs Alive.