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Biome Region Audience

Keep the players standing inside a region defined by two captured corners

Keeps the players standing inside a region defined by two captured corners. This entry decides nothing about biomes: it is a door. Its children are what act — a [BiomeOverlayAudienceEntry] to show a biome, or any other audience.

フィールド

フィールド型デフォルト説明
cornerAPositionORIGINFirst corner of the region. Capture it in game, or use /tw biome region.
cornerBPositionORIGINOpposite corner. Must be in the same world as the first one.
ignoreYBooleanfalseIgnore height, turning the region into an infinite column
invertedBooleanfalse—
TypeWriter 共通フィールド(children)
フィールド型デフォルト説明
childrenList<Ref<out AudienceEntry>>empty—

How to use it​

This entry only decides who is in the audience: players standing inside the box between cornerA and cornerB. Put the entries that act, such as a Biome Overlay Audience, in its children. Capture the corners in game or run /tw biome region <entry> with a WorldEdit selection. ignoreY turns the box into an infinite column. It also exposes the placeholders in_region and region_name.