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Puzzle Lever Order

Puzzle where levers must be activated in the correct order

フィールド

フィールド型デフォルト説明
puzzleTypePuzzleTypeLEVER_ORDER—値:BLOCK_PUSHLASER_GRIDMEMORY_SEQUENCELEVER_ORDERPATTERN_PLACEMENTCOOP_PRESSUREITEM_FRAMECOMBINATION_LOCKPEDESTAL_OFFERING
factRef<CachableFactEntry>——
amountVar<Int>1—
timeLimitVar<Int>0—
cooldownOnFailVar<Int>0—
maxAttemptsVar<Int>0—
resetOnWrongVar<Boolean>true—
showHintsVar<Boolean>true—
hintMessageVar<String><yellow>Flip the levers in the correct order! {progress}/{total}Chat message sent after each step of the puzzle when hints are on. {progress} is the steps done, {total} the steps needed. Leave it empty to send nothing.プレースホルダーカラー
completionMessageVar<String>DEFAULT_PUZZLE_COMPLETION_MESSAGEChat message sent once to the player who solves the puzzle. Leave it empty to send nothing.プレースホルダーカラー
onStartRef<TriggerableEntry>——
onCompleteRef<TriggerableEntry>——
onFailRef<TriggerableEntry>——
onTimeoutRef<TriggerableEntry>——
onLifespanExpireRef<TriggerableEntry>——
lifespanVar<Int>0—
isSharedVar<Boolean>falseShare the progression with the players of the group set on the fact: a step, a mistake or the solve by one player applies to the others. Needs a fact with a group; has no effect without one.
activationRadiusVar<Double>DEFAULT_PUZZLE_ACTIVATION_RADIUSDetection radius in blocks around the levers. The board is only rendered for players standing in their world, within this radius. 0 = no distance limit (the world is still enforced).
leversList<LeverDef>emptyLevers in this puzzle, each with a position and activation order index. A lever rests in the state it has in the world when the player reaches the board; flipping it toggles it from there, and a wrong order puts every lever back to that rest state.
LeverDef(2)
フィールド型デフォルト説明
positionVar<Position>ORIGINWorld position of the lever block.
orderIndexVar<Int>0Activation order index (0 = first, 1 = second, ...).
correctSoundSound—Sound played on correct lever activation.
wrongSoundSound—Sound played on wrong lever activation.
solveSoundSound—Sound played when puzzle is solved.
wrongOrderMessageVar<String><red>Wrong order — the levers have been reset.Action bar text shown when a lever is flipped out of order and the levers are reset. Leave it empty to send nothing.プレースホルダーカラー
TypeWriter 共通フィールド(criteria)
フィールド型デフォルト説明
criteriaList<Criteria>empty—