Beacon Power Objective
An objective to activate or modify beacon powers
Campos
| Campo | Tipo | Padrão | Descrição |
|---|---|---|---|
quest | Ref<QuestEntry> | — | — |
fact | Ref<CachableFactEntry> | — | — |
minimumBeaconLevel | Var<Int> | 1 | The minimum beacon level required for it to count. Set to 0 to count any beacon level. |
amount | Var<Int> | 3 | The total number of beacon powers the player needs to activate. |
display | Var<String> | — | — |
onComplete | Ref<TriggerableEntry> | — | — |
onCompleteModifiers | List<Modifier> | empty | — |
Campos comuns do TypeWriter (criteria, children, priorityOverride)
| Campo | Tipo | Padrão | Descrição |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
children | List<Ref<AudienceEntry>> | empty | — |
priorityOverride | Optional<Int> | — | — |