Blockify Schematic Audience
Display a schematic clientside for an audience with breakable blocks support
Audience entry that displays a schematic clientside using integrated Blockify. Includes all original options plus new breakable blocks support.
Campos
| Campo | Tipo | Padrão | Descrição |
|---|---|---|---|
schematic | String | — | Schematic filename in the Typewriter data folder/schematics/ (include .schem extension) |
positionMode | Var<PositionMode> | CLASSIC | Position mode: CLASSIC (fixed world position) or ISLAND_DIMENSION (relative to player's island) |
centerLocation | Var<Position> | ORIGIN | Where the schematic will be placed (used in CLASSIC mode) |
dimensionTemplateId | Var<String> | normal | BTC Sky dimension template ID to use (used in ISLAND_DIMENSION mode) |
dimensionOffset | Var<Coordinate> | ORIGIN | Offset from island center (used in ISLAND_DIMENSION mode) |
instanceId | String | — | Dungeon instance ID to display schematic in (used in INSTANCE_DIMENSION mode, empty = any instance) |
instanceOffset | Var<Coordinate> | ORIGIN | Offset from instance spawn point (used in INSTANCE_DIMENSION mode) |
ignoreAir | Var<Boolean> | true | Will air blocks be ignored? |
instantSpawn | Var<Boolean> | false | If true, spawn the schematic instantly without animation |
blocksPerTick | Var<Int> | 200 | How many blocks to send per tick (to limit packets). Max 1000 |
placerType | Var<PlacerType> | LINEAR | Order in which blocks are placed: LINEAR, HELICAL, RANDOMValores:LINEARHELICALRANDOM |
viewDistance | Var<Int> | 64 | Maximum distance (blocks) at which players will see the schematic (0 = unlimited) |
fadeDistance | Var<Int> | 0 | Fade start distance (blocks). Between fadeDistance and viewDistance, blocks fade out. 0 = no fade |
hideOnSneak | Var<Boolean> | false | If true, the schematic hides when player sneaks |
breakable | Var<Boolean> | false | Allow players to break blocks in this schematic (clientside only) |
dropLoot | Var<Boolean> | false | Drop loot clientside when blocks are broken |
whitelist | List<Item> | empty | Only blocks matching these items can be broken (empty = all) |
blacklist | List<Item> | empty | Blocks matching these items cannot be broken |
stateArtifact | Ref<SchematicStateArtifactEntry> | — | Artifact to persist broken block states. If set, broken blocks remain broken across sessions. |