Warp Party to Server
Warp the player's party to a server
Warps the triggering player's entire party to another backend server — for example, sending a whole group into a dungeon instance server. Only the party leader can trigger the warp; members on other backends are moved by their own server via the cross-server warp broadcast.
Поля
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
targetServer | Var<String> | — | The target backend server name (as known to the proxy), e.g. 'dungeon-1'.Плейсхолдеры |
Общие поля TypeWriter (criteria, modifiers, triggers)
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Set targetServer to the backend name as known to the proxy (for example dungeon-1). It accepts placeholders. Only the party leader can trigger it, and the party must exist. Every member is moved, even members on other servers of the network, by a single request to the proxy. The action needs a working Redis connection (the MySQL extension) and a proxy that handles the btc:bridge channel, otherwise it replies "Cross-server transport is unavailable."