Minimap Settings
Minimap Settings
How the permanent map is drawn, and where it is drawn at all. One entry rather than one per setting: they are read together, once, when the extension starts, and a page that declared half of them would otherwise mix an author's geometry with defaults. The map's POSITION on screen is not here. It lives in the resource pack, because the server knows neither the resolution nor the GUI Scale, so any placement it computed would be wrong for someone.
Поля
| Поле | Тип | По умолчанию | Описание | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
worlds | List<String> | empty | Worlds the map is drawn in; leave empty for every world | ||||||||||||||||||||||||
excludeListedWorlds | Boolean | false | Read the list as the worlds to leave the map OUT of instead | ||||||||||||||||||||||||
size | Int | DEFAULT_SIZE | Cells per side; an even value is rounded up so the player has a middle cell | ||||||||||||||||||||||||
blocksPerCell | Int | DEFAULT_BLOCKS_PER_CELL | World blocks one cell covers, which is the map's zoom | ||||||||||||||||||||||||
anchorStepBlocks | Int | DEFAULT_ANCHOR_STEP | Blocks walked before the picture re-anchors; larger is cheaper and drifts further | ||||||||||||||||||||||||
borderThickness | Int | 1 | Thickness of the border, in map pixels; 0 draws no border at all | ||||||||||||||||||||||||
borderColor | String | — | Border tint, named after a map colour such as FRAME, BLACK or QUARTZ | ||||||||||||||||||||||||
markerColor | String | — | Tint of a marker whose own colour is unset | ||||||||||||||||||||||||
offMapColor | String | — | Tint of a marker pulled onto the border because it sits off the map | ||||||||||||||||||||||||
openMaterial | String | DEFAULT_OPEN_MATERIAL | Material that opens the full-screen map on right-click; leave empty to bind nothing | ||||||||||||||||||||||||
maxWaypoints | Int | DEFAULT_MAX_WAYPOINTS | Waypoints one player may keep per world before the map refuses another | ||||||||||||||||||||||||
worldMapAreas | List<WorldMapAreaConfig> | empty | Framing of the full-screen map, per world; a world left out follows the player
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| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
world | String | — | World this framing applies to |
fixedCentre | Boolean | false | Fix the map's centre; leave off to let it follow the player |
centreX | Int | 0 | — |
centreZ | Int | 0 | — |
radiusBlocks | Int | 0 | Blocks from the centre that belong to the map; 0 for no limit |
worldMapWorldStringrememberedCellsIntDEFAULT_CAPACITY