Nexo Break Furniture Objective
An objective to break Nexo furniture
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
quest | Ref<QuestEntry> | — | — |
fact | Ref<CachableFactEntry> | — | — |
item | Var<String> | — | The Nexo furniture ID that the player needs to break (e.g., 'my_furniture'). |
betterModelId | Var<String> | — | The BetterModel ID configured for the furniture (optional). If specified, only furniture with this bettermodel_id will count. |
amount | Var<Int> | 1 | The amount of furniture to break. |
display | Var<String> | — | — |
onComplete | Ref<TriggerableEntry> | — | — |
TypeWriter 通用字段(criteria, children, priorityOverride)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
children | List<Ref<AudienceEntry>> | empty | — |
priorityOverride | Optional<Int> | — | — |