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Loom Banner Pattern Apply Objective

An objective to apply banner patterns using a loom

Fields

FieldTypeDefaultDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
resultBannerVar<Item>—The banner that needs to be created. Leave empty to count any banner pattern.
amountVar<Int>1The amount of times the player needs to apply banner patterns.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Common TypeWriter fields (criteria, children, priorityOverride)
FieldTypeDefaultDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——