Dungeon Stat
Player Dungeon Statistic
Fact returning one lifetime statistic of the player in a dungeon artifact, for conditions and criteria (runs_completed >= 3). The number is in the unit of the statistic: a count, a duration in milliseconds, health points rounded, a rate in parts per thousand. A record that does not exist yet, a statistic that is not stored (current_health) and an empty artifact read 0.
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
group | Ref<GroupEntry> | — | Group this fact belongs to |
artifact | Ref<DungeonArtifactEntry> | — | The Dungeon Artifact whose statistics are read |
stat | DungeonStat | RUNS_COMPLETED | The statistic to read. Durations are in milliseconds, health in points (a heart is two), the completion rate in parts per thousand. |
Champs TypeWriter communs (comment)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
comment | String | — | Optional comment for documentation |
How to use it
Reads one lifetime statistic of the player in a Dungeon Artifact, as a number for a condition or a criterion (for example runs_completed >= 3). Set artifact, then pick the statistic in stat: the names are the keys of the table in uppercase (RUNS_COMPLETED is runs_completed).
The number is in the unit of the statistic: a count, a duration in milliseconds, health in points (a heart is two), the completion rate in parts per thousand (375 is 37.5 %). It is rounded to a whole number, never negative, and stops at 2147483647.
It reads 0 when the player has no value yet (no record, no run), when the artifact is empty or not set, and for current_health, which is never stored.