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Trident Recall Objective

An objective to recall tridents with loyalty

Champs

ChampTypePar défautDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
minimumLoyaltyLevelVar<Int>1The minimum loyalty level required for the recall to count. Set to 0 to count any loyalty level.
amountVar<Int>3The total number of tridents the player needs to recall.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Champs TypeWriter communs (criteria, children, priorityOverride)
ChampTypePar défautDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——